Date/Time
Date(s) - 09/27/2014
9:00 am

Location
Building 56, Room 114

Categories No Categories


[Open to Middle and High School Teachers]
Click here to register.
(Limited Enrollment. No refund will be processed after August 10, 2014)
You will receive a registration confirmation email upon payment. If you have not received a confirmation email, you are not registered. Participants are encouraged to bring their own laptop or iPad.
quandary2
Instructors: Peter Stidwill & Lacey Hillard
QUANDARY: Leveraging game-based learning to develop ethical thinking and decision making skills
QUANDARY, an award-winning game from the Learning Games Network, is a game that encourages players to think ethically as they lead a human colony struggling for survival on fictional planet Braxos. The game’s goal is to provide an engaging experience for players aged 8-14 to strengthen foundational skills – including perspective-taking, decision making and critical thinking – that help them recognize ethical issues and deal with ethical situations in their own lives.
In this workshop, we’ll explore how to integrate QUANDARY into the classroom by playing the game, viewing and discussing teacher example videos and tips, and reviewing players’ feedback. We’ll also look at extension ideas and support material available on the web, including teacher and player created scenarios. We’ll pull-out the concepts and design under-pinning the game: why we chose the dilemmas that are featured; why it was set on a fictional planet; how the scoring works; how we encourage discussion and reflection; what ethical theories underpin the game.
Participants will:
• Play the game
• Watch video clips of the game in use and kids’ reactions
• Hear how the game was designed
• Discuss one of the ethical dilemmas presented in the game
• Discuss how the game can be used in the classroom, and hopefully suggest and share new thoughts and extensions
Participants will gain:
• Confidence in using Quandary in their classroom, including tips and strategies that can be applied to game-based learning more generally
• Knowledge about the types of dilemmas and support materials available to facilitate ethical discussions in the classroom
• An understanding of the ethical research and frameworks used for the game (plus an opportunity to debate these choices and game design)
• An insight into the design and use of learning games
This workshop is part of The Center’s Young Peace Leaders Program.